#cmw
Live coverage from Canadian Music
Week in Toronto.
Reaching Fans Directly: There's an
App for That
- Gary Greenstein, Esq., Wilson Sonsini
Goodrich & Rosati, Washington, DC. (Moderator)
- Scott
Geller, President & CEO, Zooz Mobile, Atlanta.
- Will
Mills, Music & Content Director, Shazam Entertainment Ltd.,
London
- Pete Watson, Sr. Business Development Mgr.,
Research In Motion (RIM), Waterloo, Canada
- Mike Carter,
President & CEO, My Thum Interactive Inc., Toronto.
- Neeraj
Roy, MD & CEO, Hungama Digital Media Entertainment, Mumbai
Life
after the app, how did business change?
- Mills: apps
allowed Shazam to build its own brand, much greater flexibility.
- Carter:
there was no money working directly with carriers, and a lot more
control with apps.
- Roy: App economy allows a direct-to-consumer
connection, and the ability to build a community. "Interesting times,"
estimated that $4 billion in app sales happened in 2009.
What
makes an app successful?
- Watson: The 'Blackberry guy'
talks about 'super-apps,' a next-generation solution. That includes the
ability to run multiple apps simultaneously, always-on apps,
interaction with other apps, etc. This is beyond the linear
experience.
- Geller: Engagement must happen "for more than 15
minutes," the app must draw engagement "over and over again," "there are
a lot of ways to get there," something a lot of "uninspired" artists
apps are not delivering. "Here's my app, here's my picture," etc.,
there needs to be more.
- Carter: marketing of the app is
critical. Sometimes Blackberry or Apple promote an app, but
building a model around that possibility is a "big mistake". Oftentimes,
a major puts some marketing muscle behind their apps.
- Cooper:
Apps are still very early, like the web was pre-boom. Must look as an
app as a 'tool' instead of a 'brochure'.
What does an
artist absolutely need in an app?
- Mills: there has to be
something uniquely tied to the artist, like the auto-tuning I Am
T-Pain app. There are very few examples that are really
groundbreaking, innovative apps.
- Watson: an ecosystem around
the app is nice.
- Roy: what is the objective? Promotion
and marketing, or actual revenue? Important to clarify. Also, apps
that tie into features of the phone (note: like Bump) are also more
potent. "Try to get the music out in a more interactive manner."
Is
the music industry late on anything here?
- Cooper: Music
industry has "embraced the space," though there are a lot of "cookie
cutter apps".
- Carter: Witnessing a huge shift in
flexibility from labels, far more willing to move with app technologies.
And
costs? What are the economics?
- Roy: price could be "as
little as a couple hundred dollars," and budget options include
crowdsourcing on a skeleton app. Time is also an important consideration
in the development process.
- Geller: a template is one place to
start, then bring on experts to customize and "bring on a higher
product". And, tie in other platforms like MySpace, Facebook, etc. Low-budget
starts are possible.
Okay, so you have an app. How
to position?
- Mills: recommends freemium, just to get
out there and get traction. Recommends more of a "branding piece," and
also notes that first movers on concepts can work.
- Geller:
questions freemium, noting that "free" is usually more than "mium", and
"very few people are making money on the App Store."
- Cooper:
$250mm made on the App Store last month, of which App Store takes 30
percent.
- Carter: Tiny percent drive those revenues, it's a
"misleading figure".
App Store Explosion
- Roy:
34 app stores in the pipeline, so eventually decisions will have to be
made as to which are the most important.
Issue of
caching content on mobile devices.
- Greenstein: Difficult
and tricky issue related to cloud computing, and if you are not "dotting
your i's and crossing your t's", you could find yourself "getting shut
down quickly". Slacker is one that has obtained caching rights in North
America; Spotify in Europe.
On broader licensing...
- Geller:
"legal complexities of licensing are holding back companies like mine,"
simply because the complexities overwhelm the process. That means that
indie licensing can be much easier than major licensing. Also, "great
opportunity" for indies and unsigned artists that own and control their
rights, to avoid these sorts of nightmares down the line.
But,
do you really need an app?
- Carter: not always, and often
the answer is 'no' depending on the broader objective. Instead a
mobile web solution often makes sense.
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