Most bands are broke, and nowhere close to being able to support themselves through their art. That might change in the future, but in the present, success ratios look depressingly similar to the label-dominated, analog world of old.
Across both physical and digital formats, the average CD Baby artist makes $174 a year, and a sizable percentage make nothing. And, out of nearly 133,000 album releases counted by Soundscan in 2009, just 1,300 sold more than 10,000 units. And, nearly zero DIYers crossed that same threshold. There's just not that much money getting generated - and subsequently reinvested - by developing artists.
Unsurprisingly, the do-it-yourself space is also financially challenged as a result. Players like TuneCore or CD Baby may be able to make a business out of digitally distributing artists for $10 a pop, but the broader space is likely to shrink or consolidate over the mid- to long-terms.
Enter Bandcamp, a company that doesn't have to spend a lot of time
pitching Digital Music News. The bands do it for them. But the same
brains that created an incredible service are smart enough not to erect a
paywall at the gate. Instead, Bandcamp now
charges a percentage of revenues, and then lowers the percentage for
higher-earning success. This shift started this month.
Most artists embraced the decision, if for no other reason than it will keep Bandcamp alive. At some point, every company has to pay for servers, staff, laptops, and customer support. But Bandcamp is playing with the same success ratios that every other DIY competitor is, and therefore gambling on a much greater level of DIY success in the future.
Which may happen, especially as direct-to-fan best practices continue to emerge. Perhaps the notion of a middle-class artist is bullish today, but will start to materialize over time. It's too early to tell. And, there are certainly some incredibly smart people betting on this vision - including Ian Rogers of Topspin.
But Rogers is still playing to the top, choosing to work with marketing teams and bands already generating certain revenue thresholds. Topspin may be "hard to use," but so is a jet aircraft in the hands of a truck driver. Put an Air Force pilot in the cockpit, and the controls make perfect sense.
And that presents a major problem to Bandcamp and others similarly situated. Labels and publishers typically negotiate long-term control over creative output, a legacy model that continues to pay dividends today. Bandcamp, on the other hand, could never get away with this.
The reason is that bands enjoy far more power and flexibility than ever before, and free agency is the norm for early-stage artists. So, just like a fast-growing artist can upsell to a major or big-name manager, the same game applies in the direct-to-fan space. A successful artist will not only attract a marketing team, but that team will reassess the entire strategy - including the choice of digital marketing platform. Or, maybe a major jumps in, and shifts the band to their distribution and marketing partners of choice.
You get the idea. So, even the best DIY service can lose out
- even if it helped to facilitate the success story in the first place.
And, even if the artist was raving about the experience the entire time.
It's all part of the incredibly tricky game of DIY monetization - one
fraught with pitfalls for the artist and service alike.
Paul Resnikoff, Publisher.

Comments Closed
@ZedisDed (via Twitter) Sunday, August 29, 2010
Interesting perspective on the DIY music disty model currently in play by @bandcamp and others. A good read.

Scott Monday, August 30, 2010

mewzikbiznis Monday, August 30, 2010
Topspin is easy to use. Really. If you can read and click, you're good to go!

presnikoff Monday, August 30, 2010
Scott, in response to this...
"You paint a picture of DIY and D2F companies functioning as incubators until a label is ready to snatch the artist away and generate real success. As you correctly point out, a DIY solution loses out when a label comes knocking. However why do you still think that only a label can create or foster a successful music career?"
No, that is not what I am suggesting at all. The growing artist can graduate into a number of new possibilities, of which a label relationship is just one. But any number of new support configurations and teams are possible.

feldscott Monday, August 30, 2010
Paul -
Thanks for the clarification. Ultimately artists need to identify their goals (first) and then follow them up with a plan that works. As you point out for some it's a D2F-based path while others feel more comfortable with a label deal. Who was it that said "choice is part of the human condition?"
I appreciate the discussion, and I welcome you (and everyone!) to see what Nimbit is up to. We've got an easy to use, scalable platform that works for all levels of artists and marketers.
--Scott
Scott Feldman
Director of Marketing - Nimbit
www.nimbit.com

presnikoff Monday, August 30, 2010
Or, both - I'm not so sure picking one or the other exclusively is necessary, especially as a group evolves. At the very early stages, perhaps a pure-play DIY makes most sense, followed by a more developed team - or label if the band so chooses - if the group is lucky enough to grow to a certain level. And, most labels incorporate direct-to-fan initiatives into their broader marketing plans.

@Mediazoic (via Twitter) Monday, August 30, 2010

@RaulCeron (via Twitter) Monday, August 30, 2010

@stefangoldby (via Twitter) Monday, August 30, 2010

Kevin Mangini (via LinkedIN) Monday, August 30, 2010
Keep up the great reporting Paul. DMN is still a daily must-read

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